CBTC2

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The purpose of the training guide is to give trainers a handbook to deliver CBTC training in a consistent format. Each module should be taught in order, and you should not proceed to the next section without completing any demonstrations or assessments listed.

  • Demonstrations - Actively showing trainees the content you have been teaching them, this aids people who learn from watching rather than listening.
  • Assessments - A checklist to mark against to ensure that trainees are competent before moving on.

Responsibilities of the Trainer

As a SOCOMD trainer, your responsibility is to train new recruits to prepare them for operations. In the case that a trainee does not show competency during an operation the trainer holds full responsibility for re-assessing CBTC modules.

Responsibilities of the Training Assistant

As a SOCOMD training assistant, your responsibility is to ensure that the training content is delivered properly and to aid in demonstrations listed within the guide.

Additional Remarks

All modules of training should be delivered in a professional manner, but this does not mean you should read exactly off this document. If the trainee has sufficient knowledge on a given section, i.e. ACE Medical, you may skim the training points and proceed to assessment. If the trainee has gaps of knowledge on their assessment, deliver the teaching points on whatever they are forgetting. The important thing to remember is to be patient and try to enjoy it. Trainees will simply zone out if you deliver training in a boring manner, thus not retaining the information.

Prerequisites

  • CBTC 1


Individual Combat Proficiencies Part 2

Location: Stratis Airfield Movement Training Grounds

Basic Navigation

Compass

The compass is one of the most regularly used items in your inventory, press and hold (K) to display it. Degrees consist of the Inner-most digits and ranges from 0 to 359 degrees. Degrees provide you with a bearing relative to north (or 0-degrees), for a given target seen through the compass sight.

DUI is the circle radar that appears at the bottom centre of your screen showing nearby group members up to 50 metres away. While you have a compass in your inventory it will display a simplified direction indicator.


Demonstration

  • Demonstrate aligning to a bearing.
  • Demonstrate finding a bearing to a landmark.

Assessment

  • Ensure trainees know how to display their compass.
  • Have each trainee look in a bearing allocated by the trainer.
  • Have each trainee get a bearing to a landmark allocated by the trainer.

Map Reading

The map is also one of the more commonly used items in your inventory, especially if performing the role of Section Commander or Section 2IC. Important features on a map include;

Contour Lines

A single stretch of contour line represents a uniformed elevation above sea level. Close contour lines represent rapid changes in elevation, spaced contours represent more gradual changes in elevation.

Spot Elevations/Heights

Isolated numbers marked across the map that indicate the exact elevation at that point above sea level.

Landmarks

Buildings, roads, jetties, rock outcrops and even changes in vegetation density.


Demonstration

  • Demonstrate contour lines of gradual/rapid elevation by marking them on the map.
  • Demonstrate spot elevations high/low by marking them on the map.
  • Demonstrate 3 different landmarks.

Assessment

  • Ensure trainees know how to display their map.
  • Have each trainee identify changes in elevation from marked contours.
  • Have each trainee identify an area of gradual elevation.
  • Have each trainee identify an area of rapid elevation.
  • Have each trainee identify the highest spot elevation in a marked area.
  • Have each trainee identify lowest spot elevation in a marked area.
  • Have each trainee identify 3 different landmarks.

Grids

Grid Squares

The map itself is divided into individual grid squares. Different grid sizes can result from various degrees of map magnification. When at a higher degree of magnification (i.e ‘zoomed’ in), each grid cell represents a square with dimensions 100m x 100m.

Grid Reference

Grid reference numbers for a 100m x 100m grid square consists of 3 easting digits and 3 northing digits. Eastings are represented along the X-Axis of the map, increasing in value from West to East. Northings are represented along the Y-Axis of the map, increasing in value from South to North.

Sector Squares

A grid square can be further divided into Sectors, consisting of a 3 x 3 grid overlain on the 100m x 100m Grid Square. These 9 sectors allow for more accurate direction of support. Sectors are numbered 1-9 (from bottom left to top right) mirroring the number pad on a computer keyboard.


Demonstration

  • Demonstrate a grid reference callout.

Assessment

  • Ensure trainees understand grid references (Eastings and Northings).
  • Ensure trainees understand grid squares.
  • Ensure trainees understand sector squares.
  • Have each trainee call out a grid reference from a marker.
  • Have each trainee mark a grid square from a grid reference.

Basic Airbourne Training

Location: Stratis Airfield HALO Pole

High Altitude Low Opening (HALO) Jump

High Altitude Low Opening (HALO) is a parachute jump that involves jumping at high altitudes and opening up a parachute at extremely low altitudes in order to avoid detection. In SOCOMD HALO jumps are done via a scripted process using the HALO pole at the FOB.

Drop Zone & Form Up Point

A drop zone or “DZ” is a place where parachutists or parachuted supplies are landed. The form up point or “FUP” is a secondary location near your initial drop location that you will make your way to after you touch down. This allows for your team to regroup up before continuing on with the mission.

HALO Jump Procedure

When you need to HALO jump there is a simple procedure to follow;

1. Look at the HALO pole and select ‘HALO Jump’
2. Close the menu which displays 5000m as a default altitude
3. Find the allocated DZ on the map (Hold Right Click + Drag)
4. At the direction of the section commander (Left Click) the DZ mark to jump
5. Announce your actions to the section by saying “<Callsign> Jumping”
6. Once in freefall use the scroll menu to open the parachute
7. Deploy parachute between 150 - 200 metres
8. Once landed regroup at the FUP

HALO Tips

While in freefall you can cut the lines to your parachute and redeploy a secondary chute in the event you open your parachute too early.

Night Operations

During night time missions, you will need to manually equip your night vision goggles from your backpack by clicking and dragging it from the inventory into your NVG slot.. In addition, you will not be able to clearly see your map in the dark, when you have it open, you can self interact to enable the KSF-1 flashlight. Another tool you have available is IR Strobes and Chemlights, which can be thrown or attached to your uniform by self interacting and finding the “attach item” option under the equipment list.

Helicopter Rappelling

Ropes and rappelling is an interaction option used to quickly deploy from a helicopter into an area where direct landing is not possible such as into a tight compound, or on top of a roof. It is an interaction option which can be accessed from the passenger seats of the Warrior. In order to fast rappel you must interact (Windows Key) and deploy 36m ropes, then interact again to fast rope.

Rappelling Procedure

When you need to rappel there is a simple procedure to follow;

1. Secco or 2IC will nominate the order of which the section rappels either by teams or individuals.
2. Ropes are to be deployed once the DZ has been reached.
3. When it’s your turn to rappel, advise over radio “(Your name) rappelling.”
4. Once on the ground, advise over the radio “(Your name) on the ground.”


Assessment

  • Have each trainee successfully perform HALO jumps under the following conditions
Good Weather, Day Time
Bad Weather, Night Time
  • Have each trainee successfully perform helicopter rappelling.

Basic Vehicle Training

Location: Agia Marina Vehicle Driving Range

Vehicle Specifics

Bushmaster PMV

Infantry transport vehicle, capable of mounting a heavy machine gun on top. Its tall profile makes it ideal for firefights but is prone to tilting when rounding sharp corners.

  • 1x Driver
  • 1x Gunner (Armed Variant)
  • 8x Passengers
  • Mount from the rear

Coyote LSV

Reconnaissance, rapid assault and fire support vehicle. Comes in a HMG or AGL variant.

  • 1x Driver
  • 1x Gunner
  • 1x Commander
  • 8x Passengers internal, extra 4x external
  • Mount at seat/door locations

Spacing & Formations

In a convoy, vehicle spacing should be between 30m - 50m when on the move and 10m - 20m when stopped. This spacing allows the convoy some flexibility when changing direction or formation whilst remaining safe if the convoy is engaged or a vehicle is taken out by an explosive. Regular vehicle formations include column, line and arrowhead and function like infantry formations.

Movement

During convoy movement, armed vehicles are expected to cover an area of responsibility (AOR) relating to their position. The first vehicle covers the front, last vehicle covers the rear and vehicles in between cover alternate sides.

Whilst on the move, a convoy may receive fire from enemy positions. When this happens the convoy may do one of two things depending on the type of engagement.

Incidental Engagements

When a convoy is attacked by an insignificant group of enemies, ineffective weapons or from a distance too far to be a concern. The convoy may simply continue on to their intended destination.

Forced Engagements

When the enemy stops a convoy and/or is within effective range to cause harm.

1. Return fire using vehicle mounted weapons
2. Individual vehicles go off-road to find cover
3. Passengers disembark and engage the enemy


Assessment

  • Ensure trainees understand vehicle AORs.
  • Ensure trainees understand engagement types.
  • Trainee Quiz:
What is your AOR when in the front vehicle?
What is your AOR when in the rear vehicle?
What is your AOR when in the middle of a convoy?
What should the convoy do when it is engaged by an insignificant group or enemies, ineffective weapons or from a distance?
What should the convoy do when the enemy stops the convoy and/or is within effective range to cause harm?

Dismounts

Tactical Dismount

All passengers dismount and form a 360 defence around the vehicle, keeping at least 5m away from it. Crew stays in the vehicle to control the weapon systems or move the vehicle if necessary.

Full Dismount

All personnel are to dismount immediately. The passengers and crew then form a 360 defence around the vehicle, keeping at least 5m away from it.


Assessment

  • Ensure trainees understand dismounts.
  • Ensure trainees understand halts.
  • Trainee Quiz;
Describe a tactical dismount
Describe a full dismount

IED Drill

When a convoy encounters an IED, or halts in an area expected to contain IEDs the following procedure is to be followed;

1. Entire convoy halts where it is, vehicles do not move off-road for cover.
2. Crew turns out (when applicable) and scans the surrounding area for IEDs. Passengers may assist by looking through windows or view ports.
3. All personnel except for the gunner are to dismount.
4. Dismounted personnel will then search 25m around the vehicle for IEDs
5. Once the search is completed. Crew mounts into the vehicle, and passengers form a 360 defence.
6. Sapper is tasked to disarm IEDs.
7. Once all IEDs have been disarmed, all personnel mount into their vehicles and the convoy continues.


Assessment

  • Ensure trainees understand the IED drill

Vehicle Driving Course

  • Have the trainees drive around the vehicle course with them switching between each role.
  • Call various types of halts throughout and have the commander explain what must be done.
  • Place IED’s around the course and have the trainees spot them and perform an IED halt.
  • Have trainees swap between the gunner seat and commander at the firing pit and practice calling targets and engaging.

Section Urban Operations

Location: Agia Marina

Introduction to Urban Operations

Close Quarter Combat (CQB), Fighting in Built up Areas (FIBUA). Meaning, engagements being close, ambush tactics being prominent and enemy fire being able to come from higher angles of elevation.

Urban Operation Principles

Constantly considered when moving or fighting in built up areas

  • Reduce Exposure
  • Cover Exposure with Arcs of Fire
  • Constant Vigilance

Reduce Exposure

  • Keep a low profile
  • Fire around cover, not over it
  • Stack against a wall
  • Wary of windows
  • Keep in tight formation
  • Travel Indoors if possible
  • Approach target building from the side

Cover Exposure

  • Area of Responsibility - Maintain arcs
  • Maintaining Section Integrity - Stay together to maintain effectiveness

Constant Vigilance

  • Maintain high alert at all times (raised weapon)
  • Shooting first based on ROE

ROE

The default Rule of Engagement (ROE) for SOCOMD, when identifying Hostile Civilian Combatants, is that if the civilian is carrying a weapon OR driving a vehicle with a CLEAR INTENT of hurting friendlies or other civilians, they are considered hostile. Examples include:

  • A civilian with a weapon raised and pointed at another civilian or friendly.
  • A civilian driving fast towards another civilian or friendly position.
  • A civilian with an explosive.

Section Urban Operations

When securing a building lobby there are many obstacles that you will encounter along with any possible enemies.


Demonstrations

  • Display how to properly clear a compound. Once completed, run them through the course as seen marked on map

Administration

When CBTC 2 is complete, return to teamspeak.

Assign Teamspeak Tags

1. -- CBTC 2 (Under CBTC 1)
2. Change REC to PTE (Under ranks)
3. Add 1CDO (Under Positions)
4. ---- PROBATIONAL ----

Assign Discord Tags

1. Add “1CDO”, “Probation”
2. Remove “Recruit”

Update Master Doc

1. Qualification Tracker (CBTC ½ to Green)
2. Probation Registry (CBTC 2 Date)
3. ORBAT
  • Change REC to PTE
  • Move to Member Section
  • Add (P) after their name

Notify J1

A message needs to be sent to J1 so a record can be kept for evidence and track the newly trained recruits. Please use the following template.

TRAINING

TRAINER:
TRAINEE(S):

MODULES COMPLETED

CBTC TIER 2

TRAINER REMARKS:

Closing

After completing CBTC 2, Members are now able to play main operations. All done. :)